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SOLURIUS ROOMS
* Denotes AOL room
All others are AIM
Grand Hall *
The Key & Crown Tavern *
The Peacock & Raven Inn *
Ales 'n Tales Tavern *
Bards and Bannocks Inn *
Gardens
Solurius Ballroom
Joust Arena
Oakley Court Downs
Emerald Cove
Savage Winds
Meldrum Forest
Induction Chamber



 

 DrachenFyre

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DrachenFyre

DrachenFyre


Location : Tower of Dragons, Avalon
Occupation/Titles : Dragonmaster
Number of posts : 49
Registration date : 2007-09-25

DrachenFyre Empty
PostSubject: DrachenFyre   DrachenFyre IconbSun Oct 19, 2008 1:29 pm

DrachenFyre Drach1
DrachenFyre

Real Name: Unpronounceable by human tongues

Occupation: Arcanus Dominar, Dragonmaster of Avalon, Prince of the Brood, Prince of Hyrkania

Place of Birth: Bornocollo, Hyrkania (renamed to Dragonopolis in 1285 C.E.)

Marital Status: Widower

Known Relatives: Fyrebrand (father), Tyanna Fyre (mother), Wyrmblood Fyre (brother), Draconus Fyre (brother), Kestrilani'I Fyre (sister), Phoenix DarkFyre (half-brother), Xander Drachen Aristotle Fyre (son), Lashae Kyanna Fyre (daughter)

Group Affiliations: Mystic Order of Celestial Knights (former); Mystic Order of Astral Knights (former); Pax Magistrix (part-time; current)

Base of Operations: Tower of Dragons, Avalon; Solurius


Age: 263 standard years

Birthdate: July 14, 1205 C.E.

Height: 6'1"

Weight: 14 stone, 3 pounds

Eyes: Red with black horizontal pupils not unlike a snake

Hair: Black, usually kept in a high queue with a goatee

Complexion: Dark

Race: Dragon/human hybrid

Distinguishing features: pointed upswept ears, patterns of scales interspersed with patches of clear skin, pointed eyebrows, slightly longer canines

Strength Level: Since Drach isn't a full dragon, he does not possess the upper level of strength that dragons (in humanoid form) have been known to demonstrate. As such, Drach can only press 10 tons with supreme effort. However, for short durations, Drach can tap the universe's magic store and increase his strength to lift (press) 25 tons.

Body type: Drach possesses the body type of a robust human who engages in intense, regular exercise.

Abilities: Drach has the agility, strength, speed, endurance and reaction time of a dragon in humanoid form but to a lesser extent. As such, Drach has spent years training his mind and body to make him equal. His dragonly physiology naturally eliminates virtually all the excess fatigue-producing poisons in his muscles, granting him phenomenal endurance.

While he is by no means invulnerable, Drach's dense bones and muscles (hence his weight) grant him extraordinary durability. Couple that with his regenerative healing ability, Drach is a formidable individual to bring down.

As Brood Prince, Drach can communicate with dragons and, to a lesser extent, other reptiles. In addition to being able to communicate with them, Drach can assume the form of several dragon types, each with a particular elemental and/or spiritual power.


Known Superhuman Powers: As a dragon, Drach possesses inherent abilities to tap, manipulate, and call upon the ambient energies of the universal magic source for a variety of effects, primarily as concussive energy bolts, elemental control, telekinesis, temporal manipulation, illusion-casting, and teleportation. Whilst he was born with this ability, he honed his skills through years of study and training. As Arcanus Dominar, Drach possesses a greater knowledge and mastery of the arts of magic more than anyone else of Earth.

Mesmerism and telepathy are among the various psychic powers Drach possess, as well as the ability to project an "astral form", the wraithlike life-force of his physical being, to traverse the space unbounded by physical laws and retain his full human consciousness.

Drach can hurl mystical bolts of varying potency and control. He is able to erect mystical energy shields or screens with a high degree of imperviousness to both physical and magical damage. He can conjure small physical objects or use local mystic energy for unusual luminescent effects. He can also transform one object into another, although the transformation only lasts for as long as he willed it.


Limitations: As a hybrid, Drach is very susceptible to cold. The cold forces his body to shut down, slowing his metabolism and cognitive reasoning. At a low enough temperature, Drach enters into a "hibernation cycle" that is usually circumvented by his mystic training. Once in this cycle, however, Drach is susceptible to harm and, if the temperature is lowered even further, Drach will die.

Teleportation across the face of the Earth is extremely taxing on Drach. Teleportation to another dimension, oddly enough, isn't as difficult, though teleportation through time nearly kills him. Such great expenditures of energies, however, leaves Drach mystically debilitated for varying lengths of time. He will refrain from teleportation unless absolutely necessary.

Utilizing his astral form means leaving his physical form behind in a deathlike trance. As such, his physical form is open to attack and, if it was ever killed while in this state, he would be stranded in his astral form.

Even though he is the Arcanus Dominar, Drach has trouble dealing with ancient & arcane magics. As such, Drach has shown difficulty with hellspawn, demigods, mystically-adept elves, and higher members of the Divinity.

As a human/dragon hybrid, Drach's beastial nature gets the better of him at times which he strives to control via meditation. If Drach is aggravated, pushed to the point of blinding anger, he will enter a rage that does more harm to him than good. In his rage, he does not distinguish friend or foe - only enemies. His life energies shift into overdrive and he, literally, "burns out," killing him seconds after his rage. He has only been observed to lose control once, coming to the brink of death, to be brought out of it by a well-placed blow from his father.


Paraphenalia: His more common items are the Staff of Forever, a "chakram," his Sash of Holding, and flight boots. The Staff of Forever is a two meter long staff "carved" from Yggdrasil the World Tree. It serves, primarily, to focus and enhance his elemental powers. He has taken to using this less and less.
DrachenFyre Drach_staff1

His chakram is unlike a "normal" chakram in that it is not discus-shaped. Rather, Drach's chakram is an oversized, modified three-pronged mythril shuriken. The "chakram" is enchanted with a spell which allows it to return to Drach's hand once it's been thrown.
DrachenFyre Drachglaivered6hf

His Sash of Holding is like the "bag of holding", only in the form of a sash which he wears around his waist. Usually, Drach keeps various objects like magic spheres, currency, and non-bladed weapons in it.

His flight boots were created by dual gods of the forge: Hephaestus and Vulcan. Both boots were gifted with levitation and both gods forged a metallic globe to reside in the sole. In turn, these globes were enchanted by dual gods of speed: Mercury and Hermes, allowing Drach to tap into their power at half-strength. Thusly, levitation plus speed equals flight.
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DrachenFyre

DrachenFyre


Location : Tower of Dragons, Avalon
Occupation/Titles : Dragonmaster
Number of posts : 49
Registration date : 2007-09-25

DrachenFyre Empty
PostSubject: Re: DrachenFyre   DrachenFyre IconbFri May 24, 2019 11:52 am

I have to update this.
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