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SOLURIUS ROOMS
* Denotes AOL room
All others are AIM
Grand Hall *
The Key & Crown Tavern *
The Peacock & Raven Inn *
Ales 'n Tales Tavern *
Bards and Bannocks Inn *
Gardens
Solurius Ballroom
Joust Arena
Oakley Court Downs
Emerald Cove
Savage Winds
Meldrum Forest
Induction Chamber



 

 ROLEPLAYING 101 PRT 1

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AuthorMessage
Aly MacDraven
Oooo I want your autograph!
Aly MacDraven


ME : Born to an Elven King and evidently a Goddess. Features show her fathers people, but her coloring of flame-red hair and sea green eyes show her mothers, and she has a temper to match.She loves fiercely those she deems worthy, and doesn't really waste time on the others. Recently wed to Zindelo Lovari, and is madly in love with him.
She has a grown son from a past love, and a babe with the same man who tore her heart out.
She is found mostly at the side of her Queen, or in the Ales 'n Tales Tavern. Her days are spent at the docks she loves. She adores her lieges, King Byron, and Queen Caillean.
Location : Southleigh Castle, Ravenwood-Port MacDraven, Lovari House-Vatra
Occupation/Titles : Duchess Ravenwood, Minister of Defense, Wife of the Rom Baro-Zindelo of the Lovari, Princess of the Ta'rhani people
Humor : "...an' there I was...."
Number of posts : 631
Registration date : 2007-09-26

ROLEPLAYING 101 PRT 1 Empty
PostSubject: ROLEPLAYING 101 PRT 1   ROLEPLAYING 101 PRT 1 IconbThu Sep 27, 2007 11:07 am

Out of Character)



The following section gives you a general overview of role-playing from terminology to character backgrounds.



Firstly I would like to take a moment to recommend you visit the
website for the Loreil Academy . They are one of the most talented,
highly creative and skilled role playing Realms online. The Wardens at
the Loreil Academy teach various classes to help role players hone your
writing abilities. Now for the more basic of explanation and tidbits on
role playing, read the segments below.




What's in a name? Everything!


Choosing a name is the first big decision you make when you enter the
realms of fantasy. It may be the biggest decision of all when it comes
to character creation and development. You may, through your RP career,
raise your stats and skills as you play but the name stays with you.
Once you create a name the next step is development of the character's
history.


Be original but be in context for the time frame you're working with.
Castle o' th' Moors is based, primarily in the mid 15th century,
approximately the 1460's. Decide where you want to go with your
character. Do you want them to be a knight? Perhaps a mage or even a
healer? Or maybe you wish to be a farmer, a carpenter, perhaps a
leather merchant? All these are open to you and your imagination.


But first your name. Who will you be? Are you a Smith? The surname
Smith derives from Blacksmith, hence sometimes being called Smithy. A
common name to be sure but it will give you an idea of how to arrive at
a name you can live with. It's okay to borrow from literature but
please don't steal! For someone to come in with a name of Gandalf would
immediately give the impression that the character is an accomplished
magician, which you would NOT be starting out. Your reputation will
grow as you learn and show. Use of Native American names is prevalent
in the fantasy world, such as WhiteWolf, Soaring Eagle and such. Think
if your character might have some association with nature. Elves are a
big hit as well. Let your imagination take sail!


It's unadvisable to title yourself with Lady Whatever or Lord Whatever.
This is an assumption on your part and you can always create a name
with Lord or Lady at the front later with your name attached to it.
Keep in mind that you'll be stuck with the name you finally settle on
so something like Boopiekins or Gor'Togsidesaddle may sound cute but
not when you've been inducted into the Knights and have Lord or Lady
attached to them.


Gaelic spellings are fun and look good though the long ones can be
difficult to pronounce so keep the other players abilities in mind!
They may not take the time to pronounce the name and you'll just end up
with a nickname anyway. Stay away from making sentences, for example,
Iamgoingtokillyou or such names as Evilguy or Thedestroyer. They make
assumptions that your dice may not be able to support. Did I say dice?
Oh yes, this is a dice realm as well as a storytelling realm. We'll get
into that soon enough.




Some Role-playing terminology



Role-playing -


To assume or act out a particular role of a character. Commonly referred to as "RP"



Death match -


A spar between two characters resulting in death. Also referred to as "DM"



Slave Match -


a spar between two characters the end result being the loser becomes
the slave to the winner for a duration of time (day, week, month etc.)
predetermined before the fight begins. Also referred to as "SM"


Release Match -


A match fought to release a character from a particular arrangement.


Also referred to as a "RM"



Assassination Attempt -


An act where one character attempts to instantly kill another one with
a sneak attack either out of the blue or with the muns consent prior to
attack. Also referred to as "AA"


Spar -


A fighting match between two or more characters. Before the match
begins, the terms are settled (i.e. what dice will be used, weapons to
be used, duration of fight or the ending score, etc). Then initiative
is rolled to see who goes first. Spars are generally harmless battles
used for practice.


In Character -


A term used to describe the character you portray. When you are "In
Character", or as it is referred to as "IC", you are acting as your
character and any actions or words typed are those of your characters.


Out Of Character -


A term used to describe a situation when you are not IC. When you are
Out of Character, also referred to as "OOC," any actions typed or words
said are your own. OOC remarks are often tagged by being placed between
double parenthesis. For instance: ((This would be seen as an OOC
remark))


:: :: -


When describing an action your character is doing, double colons are
placed on either side to separate it from a speaking line. For
instance:

"Why yes, I would Love another cup of tea. Thank you ::she said as the
waiter tilted the pot, spilling forth the steaming tea into the
customers cup::"

the pouring of the tea was the action and s it was placed between double sets of colons.


Of course SOME of us have taken to writing in story form, which noted
as plain text for the actions and using " quotations for the speech.



(( )) -


Out of Character labels.



Mun -


Refers to the OOC person that plays a character.





Dice using

Dice are often used in RP to give some random results. This gives
the people involved a chance to use their creativeness to work around
the unforeseen. The command line for dice rolling is: //roll-dice
(number of dice)-sides (number of sides on the dice). i.e.: to roll 2
20 sided dice, the command line would be //roll-dice 2-sides 20.

This command line only works in chat rooms, private or public, though
is usually frowned upon in public. The command line is typed in only
after your characters actions are described.


Often they are also used in according to a characters rank. The higher
the rank, the higher the characters dice. In the Moors the highest dice
any one person can have is 2d40's (2 40 sided dice) which are held only
by the King. The dice start out at 2d20 and go up by 2's each rank.
2d20, 2d22, 2d24, 2d26, etc etc up to 2d36 which only the Division
Commanders hold.




Spar Rules



1) Acceptable spar matches require a proctor who performs all proctor
duties (see below), and that after the match, the combatants submit to
examination and/or healing if a healer is available. Only the lack of a
healer online is justification for not performing this step.


2) Spar matches can be fought in two ways; as an informal match, using
2d20 for both combatants, or a formal match (the preferred way), which
employs the rank dice of the combatants.


3) Duties of Proctors during spars are as follows:



A) Log the Spar.



B) Announce the dice being used, the scores the combatants must achieve for victory and call for inits.



C) Call the score each round, in a format similar to Round (#): Combatant1- (score) Combatant2- (score)



D) Find available healers for the after spar examination (required) and
healing (if desired). To facilitate examination, the proctor's mun will
give the healer's mun a basic rundown of the injuries inflicted.


4) Combatants are granted hit points (HPs) to the value of their dice.
Thus it takes a score of 20 points to defeat a Squire or 36 points to
defeat a Duke. In an informal match, no matter your dice, you have 20
HPs because you are using 2d20.












































































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http://prfs.ravenwyndgraphics.com/aly.html
Aly MacDraven
Oooo I want your autograph!
Aly MacDraven


ME : Born to an Elven King and evidently a Goddess. Features show her fathers people, but her coloring of flame-red hair and sea green eyes show her mothers, and she has a temper to match.She loves fiercely those she deems worthy, and doesn't really waste time on the others. Recently wed to Zindelo Lovari, and is madly in love with him.
She has a grown son from a past love, and a babe with the same man who tore her heart out.
She is found mostly at the side of her Queen, or in the Ales 'n Tales Tavern. Her days are spent at the docks she loves. She adores her lieges, King Byron, and Queen Caillean.
Location : Southleigh Castle, Ravenwood-Port MacDraven, Lovari House-Vatra
Occupation/Titles : Duchess Ravenwood, Minister of Defense, Wife of the Rom Baro-Zindelo of the Lovari, Princess of the Ta'rhani people
Humor : "...an' there I was...."
Number of posts : 631
Registration date : 2007-09-26

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PostSubject: Re: ROLEPLAYING 101 PRT 1   ROLEPLAYING 101 PRT 1 IconbThu Oct 23, 2008 2:30 pm

*bump*
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